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Winners from hands-on AMD Experience Zone Fire Drill speed modeling competition using Eyefinity

Posted by Tony DeYoung on August 11, 2011

Photos of several of the winners (FirePro V5900 prize) from 4 of the hands-on “Fire Drill” competitions at AMD Experience Zone at SIGGRAPH 2011. The speed modeling competition hosted by Luxology Modo and CGW has contestants building space ships, creatures and model cars using 3ds Max, Maya or Modo.  Each contestant is running on an HP Z workstation with three ZR displays powered by Eyefinity and a single AMD FirePro V7900.


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AMD Experience Zone Fire Drill speed modeling competition with Luxology Modo using Eyefinity

Posted by Tony DeYoung on August 09, 2011

As part of the Experience Zone at SIGGRAPH 2011, the “Fire Drill” speed modeling competition with Luxology Modo has contestants building space ships.  Each contestant is running on HP Z workstations featuring three ZR displays powered by a AMD FirePro V7900.

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Image from Bobby Miller via Twitpic

SIGGRAPH 2011 Tech Talk Summary: Video processing on the GPU

Posted by Tony DeYoung on August 09, 2011

Brief interview with Alexis Mather of AMD after he did his SIGGRAPH 2011 tech talk on video processing with AMD FirePro GPUs.  This talk reviews the types of processing and rendering that the GPU excels at and illuminates some of the emerging trends for tightening GPU integration into broadcast and post-production workflows.

Visit AMD FirePro team in booth # 631 at SIGGRAPH 2011

Posted by Tony DeYoung on August 09, 2011

The show floor opens today at SIGGRAPH 2011 in Vancouver BC.  Check out AMD’s booth #631 where you can see the latest in FirePro GPU technology, digital art-making toolsets and digital media workflows.  I’m not able to attend this year but I have several friends who will be sending me photos and videos.

AMD Experience Zone - Hands-on training using FirePro graphics on HP Z workstations with 3 displays
Hands-on training sessions including Autodesk 3ds Max workflow; configuring an AMD Eyefinity technology multi-display system; and modo by Luxology workflow.  Each station will be equipped with HP Z workstations featuring three ZR displays and powered by AMD FirePro professional graphics.  You can even put your design skills to task by signing up for one of the AMD FirePro “FireDrill” speed modeling contests.
Download the AMD Experience Zone schedule

AMD Theatre - Presentations
Presentations from leading application software developers including Entertainment Autodesk Creation Suite using Eyefinity technology workflows, eyeon Fusion OpenCL demo, Vray 2.0  OpenCL demo, modo demo, Autodesk Skyline tech preview and Optis VR Lab demo. Seating is on a first-come basis with a chance to win an AMD FirePro V5900 professional graphics cards.
Download the AMD Theatre schedule.

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Autodesk incorporates OpenCL-based Bullet Physics plug-in into Maya 2012

Posted by Tony DeYoung on August 09, 2011
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At SIGGRAPH 2011, AMD and Autodesk announced that Autodesk Maya 2012 will incorporate the new open-source Bullet Physics plug-in, based on OpenCL. The Bullet Physics plug-in will open up the Maya 2012 software to more FirePro graphics hardware options, enable more realistic visuals and amazing special effects for innovative games and movies, and importantly introduce OpenCL programming interfaces into the Autodesk software line. This Advantage Pack update for Maya is due to ship in September.

AMD and Autodesk first publicly demonstrated the Bullet Physics plug-in technology at the Game Developers Conference earlier this year. The open source AMD Bullet Physics engine, engineered to handle large-scale, highly realistic dynamic simulations - featuring discrete and continuous 3D collision detection, and enabling the simulation of both soft and rigid bodies in a single system while using a rich set of constraints. At SIGGRAPH, there will be demonstrations running on systems powered by the latest AMD professional graphics products.

To quote a comment by Sandeep Gupte, GM for Professional Graphics at AMD “OpenCL has really come of age as a critical tool to facilitate development of powerful software… and simplify programming and remove barriers caused by proprietary technologies, which can restrict a developer’s creativity.”

OpenGL 4.2 improves shader performance, texture handling, & speeds repositioning of complex objects

Posted by Tony DeYoung on August 09, 2011
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New functionality in the today announced OpenGL 4.2 specification includes enabling shaders with atomic counters for things like object for single-rendering-pass order-independent transparency, capturing GPU-tessellated geometry to enable complex objects to be efficiently repositioned and replicated, modifying an arbitrary subset of a compressed texture, without having to re-download the whole texture to the GPU for significant performance improvements, and enhanced transfer of data between shader stages.

Christophe Riccio has published a review of the new features in OpenGL 4.2 on Google Docs

Any FirePro graphics card will be able to run applications that use 4.2.

How to Keep Your Workstation Graphics Card Updated, Part 1: Why Is It So Hard?

Posted by Tony DeYoung on August 04, 2011
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I recently got to thinking about auto-updating for graphics drivers (similar to how version auto-updates in Chrome browser).  My thought was that a FirePro card could automatically update every time there was a performance update. Or maybe it would at least pop up a notification: “Hey there is a new version of your graphics card driver.  Would you like to update now?”.  This sounded like a great way to always have the latest performance enhancements and bug fixes.  So I did a little research on the topic and have started a series of posts on the Cadalyst CADSpeed blog site.

The first in the series is: How to Keep Your Workstation Graphics Card Updated, Part 1: Why Is It So Hard?

OPTIS in joint development with AMD FirePro graphics for physics-based ray-tracing & rendering

Posted by Tony DeYoung on August 02, 2011

OPTIS announced they will be working with AMD to develop an innovative ray-tracing engine and rendering solution to support the market centered around OpenCL and AMD FirePro professional graphics technology.  See the video of THEIA RT for an example of their current OpenCL efforts.

Jacques Delacour, OPTIS President & CEO says: “At OPTIS, we develop physics-based rendering software providing highly accurate rendered images, which the world’s largest manufacturers use to base their design decisions on. As a market standard, OpenCL is a great opportunity to benefit from all the power required for massively parallel computation available on heterogeneous platforms, including multi-core CPU & GPU. These applications are ready for future APUs with the level of graphics performance professional users demand.”

At the AMD Fusion Developer Summit OPTIS gave a presentation on their experience in highly parallel computation using the AMD Fusion APU for their new and unique THEIA range of physics-based rendering applications, including both real-time and high resolution, high dynamic renderers.

Tags: OpenCL

THEIA RT physically correct real time renderer using OpenCL on FirePro cards showing at SIGGRAPH

Posted by Tony DeYoung on August 01, 2011

OPTIS will showcase THEIA RT, the world’s first truly physically correct real time renderer at SIGGRAPH 2011, Booth #925. Based on OpenCL using AMD FirePro professional graphics cards, THEIA RT delivers true real time interaction, even on multiple screen systems and in virtual reality centers. Simply drag and drop physically correct materials and light sources to achieve immediate photorealistic representation creating time to consider multiple design variants in any environment, within any lighting scenario, day or night, all in real time.

Experience AMD FirePro, Eyefinity & OpenCL technology at SIGGRAPH 2011 Aug 7-11

Posted by Tony DeYoung on July 26, 2011
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SIGGRAPH 2011 is coming up soon and the AMD FirePro team will be there in force.

AMD Experience Zone - Hands-on training
Hands-on training sessions including Autodesk 3ds Max workflow; configuring an AMD Eyefinity technology multi-display system; and modo by Luxology workflow.
Plus a chance to win an HP Z400 Workstation with three HP 24-inch displays powered by an AMD FirePro V7900.
Download the AMD Experience Zone schedule

AMD Theatre - Presentations
Presentations from leading application software developers including Entertainment Autodesk Creation Suite using Eyefinity technology workflows, eyeon Fusion OpenCL demo, Vray OpenCL demo, modo demo, Autodesk Skyline tech preview and Optis VR Lab demo. Seating is on a first-come basis with a chance to win an AMD FirePro V5900 professional graphics cards.
Download the AMD Theatre schedule.


Siggraph Tech Talks
West Building, Hall C, Booth 801

Tuesday, August 9 at 11:15AM
Video processing with AMD FirePro professional graphics solutions
PC architecture and graphics-processing units have become ubiquitous in broadcast and post-production workflows. This talk reviews the types of processing and rendering that the GPU excels at and illuminates some of the emerging trends for tightening GPU integration into these workflows.

Wednesday August 10 at 11:15AM
OpenCL and OpenGL & DirectX Interoperability
The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs

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