Articles tagged as: Hardware

Use Vertex Buffer Objects (VBO) to enhance performance with complex models

Written by Tony DeYoung and Bahman Dara

This article and video explain the performance advantages of using OpenGL's Vertex Buffer Objects (VBO) for real-time performance enhancements in CAD and DCC applications with large, complex models.
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A change in the display

Written by Rob Jamieson

Today we are on the cusp of some new changes in the graphics industry in the form of two separate technologies combining to form a new standard. These are known as Display Port and 10-bit “consumer” panels - consumer meaning affordable to the general audience as opposed to the high-end panels used in special disciplines.
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Tags: Hardware

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