Rendering Intent: To Illustrate or to Sell
Not every rendering is created equal. Some renderings have different purposes than others, and to take a broad brush, one size fits all approach to renderings is doing a disservice to your designs. You need to decide whether your intent for this rendering is to sell or illustrate the design before you start. A rendering to sell is meant to convince someone that a design is the right way to move forward. On the other hand, a rendering intended to illustrate a design shows off design features, construction and added value.
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Use Vertex Buffer Objects (VBO) to enhance performance with complex models
Written by Tony DeYoung and Bahman Dara
This article and video explain the performance advantages of using OpenGL's Vertex Buffer Objects (VBO) for real-time performance enhancements in CAD and DCC applications with large, complex models.
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Solids vs. Surface Modeling: What and why you need to know.
Computer aided design (CAD) isn't like a car in that you can use it pretty well even if you don't know how it works. It pays to know what happening ‘under the hood' when using CAD. It is important to know about surface and solids modeling because it does affect the way you model.
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A change in the display
Written by Rob Jamieson
Today we are on the cusp of some new changes in the graphics industry in the form of two separate technologies combining to form a new standard. These are known as Display Port and 10-bit “consumer” panels - consumer meaning affordable to the general audience as opposed to the high-end panels used in special disciplines.
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The future of CAD graphics
Written by Rob Jamieson
A closer look at the enhancements in SolidWorks 2008 that not only improve graphics realism but also real time interactive visualization by offloading calculation to a fast GPU wiht a large frame buffer and advanced OpenGL 2.1+ support.
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