AMD demonstrates true DirectX 11 graphics processor at Computex

Posted by Tony DeYoung on June 03, 2009

At Computex 2009, AMD gave a series of demonstrations of a true DirectX 11 graphics processor at Computex.  Featured were tessellation, support for Compute Shaders (similar to using OpenCL, targeting GPGPU computing), custom filter anti-aliasing and high-definition ambient occlusion shading. While the demos were targeted at the gaming audience, the implications for faster rendering with improved detail for the professional DCC and CAD using the FirePro line should be apparent.

This YouTube video shows off DirectX 11 tessellation on the GPU.


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