AMD shows OpenCL-based Havok physics at GDC

Posted by Tony DeYoung on March 27, 2009

As many predicted, AMD showed off OpenCL-accelerated Havok gaming physics at the 2009 Game Developers Conference.  Specifically the demo showed OpenCL- accelerated Havok Cloth, a runtime and toolset that lets developers add physically simulated cloth to their games. The GDC demo, duplicated in these official videos  shows the acceleration applied to realistic motion of garments like skirts, capes, shirts, trousers and coats, as well other deformable items like hair.

OpenCL is the first cross-platform and open technology designed to exploit the horsepower in multi-core CPUs and GPUs (or other processors).

Tags: GPGPU, OpenCL


Wow! Give me working OpenCL implementation, please.
An OpenCL demo of the Bullet Physics SDK 3D rigid body constraint solver was also shown at GDC. It was ported from CUDA to OpenCL by AMD. See
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