“Beyond Programmable Shading” SIGGRAPH 2009 course notes and slides
The SIGGRAPH 2009: Beyond Programmable Shading course notes and PDF slide presentations are now now available. “Beyond Programmable Shading I” topics include: parallel graphics architectures, parallel programming models for graphics, and game-developer investigations of the use of these new capabilities in future rendering engines. “Beyond Programmable Shading II” topics include volumetric and hair lighting, alternate rendering pipelines including ray tracing and micropolygon rendering, in-frame data structure construction, and complex image processing.
Intel and AMD were the course organizers. The course presenters were all experts on advanced rendering, graphics hardware, and parallel computing for graphics from academia and industry
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