Visit AMD at booth 814 at Game Developers Conference 2013 to experience immersive and vivid gaming, arcade cabinets, tablets, notebooks, PCs, cloud gaming and game consoles powered by AMD technology. For the ultimate in panoramic gaming experiences, AMD Eyefinity multi-monitor displays including 3x1 and 5x1 screen configurations will also be demonstrated. Spend time with AMD’s suite of development tools to learn to optimize the gaming experience to bring your creations to life for your customers. In addition, AMD showcases some of the best digital content creation tools on AMD FirePro Workstation graphics cards.
AMD speaking sessions at GDC 2013:
Session Title: Behind the Scenes: Optimizing Far Cry 3, Left 4 Dead 2, and Assassins Creed 3 Using AMD’s GPU PerfStudio2
Date: Wednesday, March 27, 2013
Time: 9:30am - 10:30am
Room: 301 (Esplanade hall)
Session Title: Title: Powering the Next Generation of Graphics: The AMD GCN Architecture
Date: Wednesday, March 27, 2013
Time: 3:30pm - 4:30pm
Room: 2024 (West hall)
Session Title: How CryEngine 3 and AMD GCN Architecture Gave Birth to a Red Gem: “Project Phoenix”
Date: Wednesday, March 27, 2013
Time: 5:00pm - 6:00pm
Room: 3024 (West hall)
If you are a game developer and haven’t yet heard about TressFX Hair, check out this blog post. TressFX uses DirectCompute to unlock the massively-parallel processing capabilities of the GCN architecture (FirePro W Series) and is based on AMD’s previous work on Order Independent Transparency (OIT) (think of Creo 2.0), a method that makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.This technology brings a signficiant improvement to hair rendering and physics.
The TressFX Hair physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl hair in a realistic fashion.
With TressFX Hair, each one of Lara’s thousands of individualized strands of hair are constantly changing with the windspeed.
Lara’s hair hangs heavy and matted with TressFX Hair; the real-time physics calculation accounts for both moisture and wind.
In MAXON CINEMA 4D R14 Studio, to create the best possible CG, VFX and motion graphics for broadcast, you need to be working on previews that are as near to the final animation as possible, so you can model and animate efficiently and produce renders that are exactly as you want them to be. For our money, this means an AMD FirePro ‘W-series’ graphics card. The Geometry Boost feature of the W-series will processes twice as much geometry data per clock cycle as previous generation cards, essentially doubling performance with increasingly complex meshes.
The FireProGraphics site includes: overview information; case study, webinar and benchmarks comparing Quadro,FirePro V and FirePro W-serieis cards using CineBench 11.5 OpenGL tests.
The Windows blog has a great post on 4K Digital Cinema technology as shown at the Sundance Film Festival 2013. What I expected to read was how cost increases dramatically for digital. But what I instead read was a pronounced decrease in costs when using digital 4k equipment (e.g. ~$120,000 total per 35mm film camera vs ~$12,000 total per 4k digital camera). Shooting digital significantly lowers the financial bar for upcoming filmmakers!
The footage captured by 4K and 5K digital cinema cameras is cleaner and higher quality than analog, but working with this data requires computers and graphics cards that have tremendous computational horsepower, memory, and storage. So at the Sundance festival, HP put together the “Sundance House” technology showcase.
At the heart of the Sundance House was an HP Z820 workstation,with an AMD FirePro v9800 driving a 6-display setup used to edit 4K footage in Adobe SpeedGrade CS6 and Adobe Premiere Pro CS6 under Windows 8.
As the author notes: “What’s neat about this multi-display setup is the ability to physically take it apart so that it can be easily shipped from one venue to another. If you can imagine carting around an 80-inch-class TV to these kinds of events, it’s easy to see how this kind of setup would be a good choice. This ~120” multi-display setup does a great job of presenting widescreen 4K footage, the new standard for digital cinema productions.”
The Gavin Gear from the Extreme Windows blog recently got the chance to use an HP 8770w mobile workstation with AMD FirePro M4000 graphics, for a variety of tasks. He summarizes his experiences in this post.
As announced back in December, the latest v1.6 release of MARI 3D digital painting software adds support for the AMD FirePro W7000, W8000 and W9000 cards.
Digital Media World has an article describing in more detail how AMD and The Foundry worked to optimize the AMD FirePro drivers to specifically enhance shader performance in MARI for effects and layers, as well as support real-time 3D shader preview for specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes and color correction.
Delivering real-time visual effects require detailed memory management to make sure the application does not run out of graphics memory and the shaders cacan be calculated in the background in real-time.
This article is a really interesting read because it goes into some detail on how the FirePro team works with DCC software developers to take advantage of the untapped potential of the FirePro hardware. It is a clear example of going beyond simple speeds and feeds benchmarks to instead focus on the user experience within a real application (aka provide real value).
MARI (from The Foundry) is a production proven 3D digital paint tool, designed from the ground up so artists can spend more time being creative and less time managing technical issues. The new MARI v1.6 adds support for the AMD FirePro W7000, W8000 and W9000 cards.
“We’re really pleased that we’re now able to fully test and qualify cards from AMD. We’ve been working hard with them to make this happen and it’s great to have Radeons and FirePro cards as first class MARI platforms.” MARI Product Manager
In addition to AMD FirePro support the new version also adds vector paint and vector inspector tools, vector paint blending modes, vector shading modules, projection cube and projection sphere shader modules, and new HSV and HSL desaturation controls.
This on-demand webinar walks you through the evolving “Creative DI” revolution in commercial post production. The demonstrations illustrate the power of blending compositing, color-grading and finishing into far faster, more fluid, and more cost-effective DI sessions using ASSIMILATE SCRATCH v7, HP hardware and AMD FirePro W8000 and V7900 SDI (certified solutions for Scratch).
CGSociety is celebrating their first ten years as the premier site for CG artists worldwide. As part of the celebration they challenge artist in CGChallenge XXVII: TEN to incorporate the number ten into an image or video, whether literally or symbolically.
It could be a child counting to 10 for the first time, a parody of the movie 10, a play on words (tentacles, tenacious, tenant), the Ten commandments, ten minutes to save the world, remember when you were ten (imaginary friends, bullies, nightmares, dreams for the future), what happened ten years ago, the power of ten.
It could be 2D or 3D, image or video, and produced on any software. Make it hilarious or make it epic, just make sure it cleverly adds the number, idea, word or symbol of ten. It is CGChallenge XXVII, and it’s going to be big!
Assimilate and AMD FirePro team are co-sponsoring a webinar: Unleash the Power of Creative DI with SCRATCH, Thursday, October 25, 2012 at 10:00am PT | 1:00pm ET
Emery Wells, Founder and CEO of Katabatic Digital in New York will walk you through the evolving “Creative DI” revolution in commercial post production. Emery will feature several of his recent projects that illustrate the power of blending compositing, color-grading and finishing into far faster, more fluid, and more cost-effective DI sessions using ASSIMILATE SCRATCH v7, HP hardware and AMD FirePro W8000 and v7900SDI (certified solutions for Scratch).
These two videos from IBC 2012 show demos of how to set up motion graphics and 3D sculpting using Cinema 4D R14. The demos are running on the new AMD FirePro W8000 workstation graphics card with certified drivers. The driver optimizations enable much more dynamic feedback in the viewport as well as much higher frame rates in the Cinebench test suite.
FireUser.com is a community resource for CAD, visualization, 3D, video and engineering professionals to learn about the latest acceleration and display technologies and news with a focus on the AMD FirePro workstation graphics line.