Entries tagged as: Digital Content Creation

Maxon Cinema 4D R14 motion graphics and 3D sculpting accelerated by AMD FirePro W8000

Posted by Tony DeYoung on October 11, 2012

These two videos from IBC 2012 show demos of how to set up motion graphics and 3D sculpting using Cinema 4D R14.  The demos are running on the new AMD FirePro W8000 workstation graphics card with certified drivers. The driver optimizations enable much more dynamic feedback in the viewport as well as much higher frame rates in the Cinebench test suite.

 

Technology Preview: OpenCL-accelerated Mercury Playback engine in Adobe Premiere Pro on AMD FirePro

Posted by Tony DeYoung on September 17, 2012

This video from IBC 2012 shows a technology preview of Adobe Premiere Pro running an OpenCL-accelerated Mercury Playback engine on Windows using AMD FirePro graphics.

- OpenCL powered GPU and APU accelerated workflows on Windows
- Enhanced Adobe Mercury Playback Engine for blazingly fast performance
- Real-time editing, effects and transitions for uninterrupted workflows
- Over three dozen OpenCL accelerated effects and transitions

From Bill Roberts, Director of Video Product Management at Adobe: “We are extremely excited about the prospect of being able to tap into the massive compute resources of AMD APUs, AMD Radeon Graphics, and AMD FirePro Professional Graphics on Windows-based PCs, to expand the reach of OpenCL and the Mercury Playback Engine to bring even greater performance and productivity to Premiere Pro users everywhere”.

ASSIMILATE supports AMD FirePro GPU and SDI cards for real-time video playback of digital dailies

Posted by Tony DeYoung on September 10, 2012
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ASSIMILATE is now supporting AMD FIrePro W8000 and FirePro V7900 SDI graphics cards as video-playback solutions for SCRATCH and SCRATCH Lab software for digital intermediate and dailies in the production and post-production of feature film, episodic television, commercials and spots. The FirePro GPU and SDI real-time playback options add to ASSIMILATE’s existing support for dedicated SDI hardware (e.g. AJA and BlueFish444).

AMD FirePro W9000 allows artist to see 3D content in Maya, just as in a modern game engine

Posted by Tony DeYoung on August 28, 2012

This demo showcases several advanced Maya 2013 Viewport 2.0 features a content artist will experience using the AMD FirePro W9000.  “In a nutshell,  the AMD FirePro W9000 allows an artist to see 3D content in Maya, in a manner very similar to in a modern game engine.”  Highlights of the demo iinclude high polygon counts and complex shaders, GPU-accelerated character skinning, real-time lighting playback, ambient occlusion, motion blur and DOF, animated CG FX shaders and complex animation and playback.

Video: Lightworks Artisan real time 3D stereoscopic rendering using the new AMD FirePro W8000

Posted by Tony DeYoung on August 16, 2012

This demo from SIGGRAPH 2012 shows stereoscopic 3D technology within Lightworks Artisan, showing the improved performance that AMD FirePro W8000 graphics give to the rendering of stereoscopic 3D models in real-time.

Video: TeamUp Multi-Optics renderer using client AMD FirePro GPU and cloud server

Posted by Tony DeYoung on August 15, 2012

This demo from the AMD FirePro booth at SIGGRAPH 2012 shows TeamUP, a fully-featured 3D modeling program that allows for artists and clients to connect with each other and to be able to make changes in real-time without having to worry about needing to be in the same place.  The app loads all of the geometry to the AMD FirePro GPU on the client side and the cloud server to enable real-time rendering and collaboration using HTML5.

Because of it unique optics and physics engine, TeamUP can render items using mathematical models of materials they are made of, down to the granularity of things like hair and sand with extreme detail.

Currently, TeamUP is in limited beta with a planned roll out by the end of 2012 as a subscription-based service.

Skin deformer in Maya accelerated using AMD FirePro running OpenCL

Posted by Tony DeYoung on August 13, 2012

This demo from SIGGRAPH 2012 show an OpenCL-accelerated skin deformer technology preview running on AMD FirePro graphics.

TeamUp cloud-based Multi-Optics renderer w/ real-time 3D collaboration debuts in AMD SIGGRAPH booth

Posted by Tony DeYoung on August 08, 2012
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In the AMD FirePro booth #709 at SIGGRAPH 2012, TeamUp publicly debuted their new cloud-based Multi-Optics renderer and real-time 3D collaboration system.  The software works by measuring the optical properties of physical objects to come up with an accurate mathematical representation. Using this technology, it can realistically real-time render hair, sand, cloth, metals, volumetrics, and many complex materials.

Because it is cloud-based, users don’t have to download, license or set-up any applications before working with 3D content. All that the user needs is a fast GPU on their computer (takes advantage of FirePro GeometryBoost), then connect to TeamUP platform and start rendering high-quality CG.  Collaboration is integral, so creative teams and their clients can see the same render live, edit and make decisions in real-time on multiple devices, and arrive at the look they want for any 3D asset.

On the backend, TeamUp is powered by a high-end AMD server that serves multiple clients at the same time enabling simultaneously editing the same 3d scene, materials and cameras.

TeamUp is currently in beta on all standard OS platforms and the Apple iPad.

The video below from a beta a month ago gives you a quick visual.

The pic from the AMD FirePro SIGGRAPH booth is staffed by Alex and Farzad.
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Fabric Engine new DCC app ‘Creation Platform’ to debut at SIGGRAPH 2012 in AMD FirePro booth #709

Posted by Tony DeYoung on July 31, 2012
At this years SIGGRAPH, Fabric Engine will publicly debut the new Creation Platform framework for building custom, high-performance graphics / DCC applications. Creation is built on top of Fabric’s multi-threading heterogeneous compute engine.

Creation Platform will be shown in the AMD FirePro booth (#709) at SIGGRAPH 2012 next week.

Key benefits of Creation include:

  • High Performance: Creation is built on top of the Fabric Core Execution Engine, a multi-threading engine designed to get exceptional performance out of both CPUs and GPUs.
  • Modularity: Creation provides a set of building blocks that can be connected together to build a wide range of different applications.
  • Extensibility: Creation’s extension system enables developers to incorporate existing code libraries into their applications. This enables Creation to incorporate things like Bullet Physics and streaming of motion capture data, as well as allowing for support of custom file types like Alembic and LIDAR.
  • Accessibility: The majority of Creation applications are built using Python and Qt. For the critical performance parts of an application, Creation uses a custom Kernel Language (KL), which a simple, high-level language. If a TD or developer is comfortable with Python, they will find KL easy to pick up.


AMD FirePro graphics solutions overview for Creo and SolidWorks

Posted by Tony DeYoung on May 08, 2012
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The FireProGraphics website has been updated to include information specific to Creo 2.0 and the unique productivity gains enabled through the lastest generation of FirePro graphics.
The site brings together many of the benchmarks, white papers and videos I’ve written about previously and explains how AMD worked with PTC to not only increase performance 100s of fold, but also to increase accuracy and reliability.

If you are looking for a single resource that describes the real strengths of the VX900 FirePro graphics line for CAD or M&E, this site is worth a look. In addition to Creo Parametric 2.0, their is also a dedicated section for SolidWorks.

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