This demo showcases several advanced Maya 2013 Viewport 2.0 features a content artist will experience using the AMD FirePro W9000. “In a nutshell, the AMD FirePro W9000 allows an artist to see 3D content in Maya, in a manner very similar to in a modern game engine.” Highlights of the demo iinclude high polygon counts and complex shaders, GPU-accelerated character skinning, real-time lighting playback, ambient occlusion, motion blur and DOF, animated CG FX shaders and complex animation and playback.
This demo from SIGGRAPH 2012 shows stereoscopic 3D technology within Lightworks Artisan, showing the improved performance that AMD FirePro W8000 graphics give to the rendering of stereoscopic 3D models in real-time.
This demo from the AMD FirePro booth at SIGGRAPH 2012 shows TeamUP, a fully-featured 3D modeling program that allows for artists and clients to connect with each other and to be able to make changes in real-time without having to worry about needing to be in the same place. The app loads all of the geometry to the AMD FirePro GPU on the client side and the cloud server to enable real-time rendering and collaboration using HTML5.
Because of it unique optics and physics engine, TeamUP can render items using mathematical models of materials they are made of, down to the granularity of things like hair and sand with extreme detail.
Currently, TeamUP is in limited beta with a planned roll out by the end of 2012 as a subscription-based service.
In the AMD FirePro booth #709 at SIGGRAPH 2012, TeamUp publicly debuted their new cloud-based Multi-Optics renderer and real-time 3D collaboration system. The software works by measuring the optical properties of physical objects to come up with an accurate mathematical representation. Using this technology, it can realistically real-time render hair, sand, cloth, metals, volumetrics, and many complex materials.
Because it is cloud-based, users don’t have to download, license or set-up any applications before working with 3D content. All that the user needs is a fast GPU on their computer (takes advantage of FirePro GeometryBoost), then connect to TeamUP platform and start rendering high-quality CG. Collaboration is integral, so creative teams and their clients can see the same render live, edit and make decisions in real-time on multiple devices, and arrive at the look they want for any 3D asset.
On the backend, TeamUp is powered by a high-end AMD server that serves multiple clients at the same time enabling simultaneously editing the same 3d scene, materials and cameras.
TeamUp is currently in beta on all standard OS platforms and the Apple iPad.
The video below from a beta a month ago gives you a quick visual.
The pic from the AMD FirePro SIGGRAPH booth is staffed by Alex and Farzad.
At this years SIGGRAPH, Fabric Engine will publicly debut the new Creation Platform framework for building custom, high-performance graphics / DCC applications. Creation is built on top of Fabric’s multi-threading heterogeneous compute engine.
Creation Platform will be shown in the AMD FirePro booth (#709) at SIGGRAPH 2012 next week.
Key benefits of Creation include:
High Performance: Creation is built on top of the Fabric Core Execution Engine, a multi-threading engine designed to get exceptional performance out of both CPUs and GPUs.
Modularity: Creation provides a set of building blocks that can be connected together to build a wide range of different applications.
Extensibility: Creation’s extension system enables developers to incorporate existing code libraries into their applications. This enables Creation to incorporate things like Bullet Physics and streaming of motion capture data, as well as allowing for support of custom file types like Alembic and LIDAR.
Accessibility: The majority of Creation applications are built using Python and Qt. For the critical performance parts of an application, Creation uses a custom Kernel Language (KL), which a simple, high-level language. If a TD or developer is comfortable with Python, they will find KL easy to pick up.
The FireProGraphics website has been updated to include information specific to Creo 2.0 and the unique productivity gains enabled through the lastest generation of FirePro graphics.
The site brings together many of the benchmarks, white papers and videos I’ve written about previously and explains how AMD worked with PTC to not only increase performance 100s of fold, but also to increase accuracy and reliability.
If you are looking for a single resource that describes the real strengths of the VX900 FirePro graphics line for CAD or M&E, this site is worth a look. In addition to Creo Parametric 2.0, their is also a dedicated section for SolidWorks.
Most everyone that I have talked to in the DCC or CAD is excited about the announcement of OpenCL acceleration for Adobe PhotoShop CS6 (and Premier Pro CS6).
AMD posted a blog and I just read an FAQ from Adobe on exactly what is accelerated in PhotoShop as well a which cards are tested and certified.
Below are some excerpts from the Adobe FAQ that are particularly relevant and interesting.
"The Mercury Graphics Engine (MGE) represents features that use video card, or GPU, acceleration. In Photoshop CS6, this new engine delivers near-instant results when editing with key tools such as Liquify, Warp, Lighting Effects and the Oil Paint filter. The new MGE delivers unprecedented responsiveness for a fluid feel as you work."
"MGE is new to Photoshop CS6, and uses both the OpenGL and OpenCL frameworks. It does not use the proprietary CUDA framework from nVidia."
"In order to use MGE, you must have a supported video card and updated driver. If you do not have a supported card, performance will be degraded.
Adobe tested the following cards: AMD FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900"
GPU features added in Photoshop CS6:
Adaptive Wide Angle Filter
Warp and Puppet Warp
Field Blur, Iris Blur, and Tilt/Shift (accelerated by compatible video
card supporting OpenCL)
Although SPECapc for 3ds Max may just seem like another benchmark, it is worth noting that millions of buyers head straight for the SPEC website as their point of choice in the decision making for purchase. So it is useful to better understand what this benchmarks tests. 3DProfessor does just this in his new SPECapc for 3ds Max 2011 article.
Here’s the gist: “SPECapc for 3ds Max 2011 is a comprehensive test suite that exercises diverse aspects of 3ds Max 2011 performance, including modelling, interactive graphics, CPU and GPU (including use of the Autodesk Quicksilver engine). It includes 58 separate tests - including tests that build and render a city scene containing nearly 32-million polygons (faces) in real time - providing a complete performance picture for systems running 3ds Max 2011.” A complete run of the tests can take up to 3 - 4 hours.
The professor runs tests on the new FirePro V7900 ($746 on Amazon), as well as the FirePro V8800 ($1160 on Amazon) and 4 GB FirePro V9800 ($3120 on Amazon). He also runs tests on the Quadro 4000 ($729 on Amazon), 5000 ($1781 on Amazon), and 6000 ($3950 on Amazon).
The notables are: the FirePro V7900 has some amazing performance levels (even still with early drivers!), that I am attributing to GeometryBoost, beating out the price-comparable Quadro 4000 but also the FirePro V8800 and V9800 for large model composite score and not far behind the Quadro 5000. If price and power consumption are no object, then the Quadro 6000 is also a notable powerhouse for large models.
The new AMD FirePro V7900 is based on the third generation of 40nm GPU (formerly codenamed Cayman) and features 1280 stream processors and 2GB GDDR5 memory. It is a single slot solution with four built-in DisplayPort 1.2 outputs and with the use of the included four active adapters, supports single link DVI displays out of the box. This allows it to drive 4 displays simultaneously (Eyefinity technology). It also includes a stereoscopic 3-pin mini-DIN (with included expansion bracket) and supports Framelock/Genlock using the ATI FirePro S400 synchronization module.
The card supports the new PowerTune power management technology for dynamic clock optimization, and adds GeometryBoost which provides 2X transform and backface culling and 3X tessellation performance in OpenGL and DX11. Drivers support OpenCL 1.1. CAD application-certified OpenGL 4.1, and DirectX 11. Additional professional graphics cards can be linked together using CrossFire Prot to enable CrossFire support for windowed applications, as well enabling up to 12 simultaneous Eyefinity displays (think video walls and digital signage on the cheap).
Full review on HotHardware: “if you’re looking for a low power, multiple monitor solution for your 3D animation and rendering workloads, definitely check out the new FirePro V7900 and V5900 cards from AMD.”.
Also see Icrontic
FireUser.com is a community resource for CAD, visualization, 3D, video and engineering professionals to learn about the latest acceleration and display technologies and news with a focus on the AMD FirePro workstation graphics line.