Entries tagged as: OpenCL

NUKE 9 & NUKE Studio on Mac Pro w and w/o AMD FirePro OpenCL acceleration

Posted by Tony DeYoung on September 24, 2014

The new NUKE 9 & NUKE Studio add full OpenCL support on the new running on Mac Pro with dual AMD FirePro D-series GPUs.  The video shows a doubling of multi-node performance when using the FirePro GPU acceleration as opposed to without..

Overview of Blackmagic Design Eyeon Fusion 7 VFX software using AMD FirePro GPU OpenCL acceleration

Posted by Tony DeYoung on September 23, 2014

Interview covering Blackmagic Design’s newly acquired Eyeon Fusion 7 compositing and visual effects software.  OpenCL is used to parallelize computations for complete interactivity in complex productions. Performance on AMD FirePro GPUs is real-time even for computationally expensive operations - amazing!

Adobe Premiere Pro User Experience 4k workflow improvements using OpenCL on AMD FirePro GPUs

Posted by Tony DeYoung on September 23, 2014

Overview of some of the updates to Adobe Premiere Pro CC that take advantage of OpenCL on AMD FirePro cards including real-time color correction and tracking across multiple 4k formats

Tags: 4K, Adobe, OpenCL

Media & Entertainment training event in India demos AMD FirePro and OpenCL

Posted by Tony DeYoung on April 24, 2014

MAAC is India’s biggest Media & Entertainment education and training company. They recently held a technical session for all of their faculty in Goa. AMD FirePro was at the event demonstrating how the GPU uses OpenCL accelerated in in Autodesk Maya and Adobe PhotoShop and Premiere Pro CC.

The event was conducted over there days where more than 100 faculty members participated from various centers across the country, including representatives fron Sony Studio Chennai and Technicolor Studio Bangalore.

image

image

image

Tags: Events, OpenCL

A Who’s Who at NAB 2014 in the AMD FirePro booth showing AMD FirePro W9100 4k workflows

Posted by Tony DeYoung on April 01, 2014

With the launch of the new AMD FirePro W9100, the FirePro booth at NAB is buzzing with many of the key players in video editing and finishing.

image

Here's what to expect when you visit booth SL10405.

  • Smooth speed-shifted footage in 4K using RE:Vision FX Twixtor OpenCL plug-in running on a Dell workstation with two AMD FirePro W9100s displayed to a Dell 32" 4K display
  • 4K color processing using Blackmagic DaVinci Resolve 10 using four AMD FirePro W9100s and OpenCL running on a SuperMicro Ultra Workstation displayed to a 24" 4K display and 65" 4K TV
  • Real-time raytracing using OpenCL-accelerated Chaos Group VRay running on a Silverdraft Ultra Workstation with four AMD FirePro W9100s displayed to a 55" HD TV
  • 4K real-time video processing using the new Vegas Pro 13 running on a Dell workstation with an AMD FirePro W9100 displayed to a Dell 32" 4K display
  • 4k real-time processing using OpenCL-accelerated Adobe Premiere Pro running on a Dell workstation with an AMD FirePro W9100 and Fusion IO board displayed to a Sony 24" and 84" 4K displays
  • 3D texture painting in 4K using The Foundry Mari running on a Dell workstation with an AMD FirePro W9100 displayed to a 65" 4K TV
  • Compositing/post-processing in 4K using Assimilate Scratch running on a Dell workstation with an AMD FirePro W9100 displayed to an Asus 32" 4K display
  • Real-time 4k channel branding workflow using Ventuz software and Blackmagic Decklink 4K Extreme running on a Dell workstation with an AMD FirePro W9100 displayed to a 65" 4K TV
  • Bullet Physics demo in Autodesk Maya running on a Boxx Ultra Workstation with two AMD FirePro W9100s displayed to a Dell 32" 4K display
  • Low latency AJA Kona 3G video input/monitoring/output at full 10-bit uncompressed 4K running on a Dell workstation with an AMD FirePro W9100 displayed to a Sharp 32" 4K display
  • 4k real-time processing using OpenCL-accelerated Adobe Premiere Pro and compositing using GPU-accelerated The Foundry Nuke 8 running on Mac Pro with dual AMD FirePro D700s displayed to a Sharp 32" 4K display

Webinar: Optimizing your system for peak performance with After Effects & Adobe Premiere Pro

Posted by Tony DeYoung on February 18, 2014
image

Adobe will be presenting a Webinar: ASK A VIDEO PRO | Optimizing your system for peak performance with After Effects & Adobe Premiere Pro
Thursday, February 27 , 2014 | 10:00 AM PT
Presented by Todd Kopriva and Steve Hoeg

If you are building or upgrading a system for editing or motion graphics work with the Adobe Creative Cloud applications, this online seminar will help you understand your options and help you get the best performance out of your software and AMD FirePro hardware.

In this session you will learn:

  • How CPU, GPU, and RAM affect performance - including OpenCL
  • What kinds of graphics cards should you be looking at?
  • What platform-specific considerations should you be aware of?
  • Running the Adobe applications on the new Mac Pro

What happens when a Rhino meets a wall? Simulation in Maya using AMD FirePro and Bullet Physics

Posted by Tony DeYoung on February 04, 2014

This article on 3DTotal describes how the OpenCL Bullet Physics plug-in for Maya, MayaBullet, has exploded the potential for game developers and visual effects teams to design more realistic dynamic and kinematic simulations.

From the article:
Using rigid-body, soft-body and collision-detection libraries, the MayaBullet Physics plug-in allows you to create small to large-scale realistic simulations for films, games and visualisations. Taking advantage of OpenCL, the MayaBullet plug-in allows you to very quickly create, view and edit simulations in pretty much real-time (depending the scene complexity of course) right inside the Maya viewport.

The AMD FirePro does not simply enhance the Bullet experience, but also allows you to push Maya further in certain ways.

1)  It allows you to deal with heavier scene files, heavier models and more complex rigs. Therefore the animator can work with a model at a resolution that allows him to get a clearer idea of how the mesh will deform at render time.

2) By utilizing Viewport 2.0 and the DirectX 11 shader, you can truly get a better representation of your mesh with displacement maps, normal maps applied and more - all in the Maya viewport.

3) By taking advantage of the Alembic GPU Cache, you can bring a huge number of polygons (and by huge, we mean into the millions) into a scene and it still handles like a trooper.

image

ArrayFire v2.0 adds specific tuning for AMD FirePro GPUs, APUs and Radeon GPUs

Posted by Tony DeYoung on December 18, 2013
image

ArrayFire is an OpenCL library designed for maximum speed without the hassle of writing OpenCL device code. The library contains hundreds of functions for math, signal processing, image processing, and algorithms so developers can maximize productivity and performance.

ArrayFire V2.0 for OpenCL adds:

  • Support for all of ArrayFire’s function library (with a few exceptions)
  • Same API as ArrayFire for CUDA enabling seamless interoperability
  • Just-In-Time (JIT) compilation of kernels for top performance
  • Specific tuning for AMD FirePro GPUs, APUs and Radeon GPUs
  • Specific tuning for Intel Xeon Phi coprocessors
  • Accelerated algorithms for image processing, signal processing, visualization

Magnetar T25 workstation with AMD FirePro S10000 - ideal machine for GPU Compute, HPC, 3D rendering

Posted by Tony DeYoung on December 02, 2013

Armari Ltd has just released the new Magnetar T25 workstation with AMD FirePro S10000.  The high performance workstation is an ultimate OpenCL developer or application server system.  If interested, contact .(JavaScript must be enabled to view this email address).

image

image

image

AMD FirePro S10K 12 GB Edition at SC13 - up to 3 times faster performance

Posted by Tony DeYoung on November 20, 2013

From Supercomputing 2013, the Glen Mathews of the AMD FirePro team talks about the new passively cooled server GPU, the FirePro S10K 12 GB Edition, with up to 3 times greater performance than the previous 6GB model.

Also at the show is a large focus on OpenCL, particularly with Apple’s Mac Pro announcement using dual AMD FirePro GPUs.

Page 1 of 12 pages  1 2 3 >  Last »

Close