Entries tagged as: OpenCL

AMD FirePro at IBC 2013 demoing 4K workflows using Davinci Resolve, Premiere Pro, Maya, 3ds Max, AJA

Posted by Tony DeYoung on August 27, 2013
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At this year’s IBC show ( 9/13 - 9/17/2013), AMD FirePro and Dell will be showing a range of 4K UltraHD video editing and 3D content creations workflows, OpenCL and SDI support using AMD FirePro graphics.

Stop by the AMD Booth, Hall 7, booth #H35 to see:

  • Color correction in Blackmagic Davinci Resolve 10
  • 4K color calibration, 2D / 3D video effects and post production using OpenCL in Adobe Premiere Pro CC
  • Integrated stereo camera within Autodesk 3ds Max with support for Active Stereo viewing on AMD FirePro cards
  • OpenCL-accelerated Bullet Physics extension for Autodesk Maya 2014
  • AJA Video Systems 4k video ingest using AMD FirePro W series SDI graphic with Direct DMA

More details on the AMD FirePro IBC 2013 page.

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Adobe Premiere Pro using multi-display and mult-GPU setup for 4K video editing in real-time

Posted by Tony DeYoung on July 30, 2013

Dave Helmly from Adobe was at the AMD FirePro booth at SIGGRAPH 2013 to show OpenCL acceleration in Premiere Pro across multiple displays, multiple GPUs and 4K displays. Pro Video Coalition captured a video of this demo.

Pics to help you visualize the AMD FirePro booth at SIGGRAPH 2013

Posted by Tony DeYoung on July 26, 2013

SIGGRAPH 2013 has come to a close.  If you didn’t have a chance to attend the show, you can still get a good feel for the strong AMD FirePro presence at the show with these pics.

AMD FirePro booth overview
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OpenCL real-time 12-bit color processing at 4K on the Christie D4K2560 high frame rate DLP projector driven by FirePro W9000
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Another view from the show-stopping Christie D4K2560 high frame rate 4K DLP projector driven by FirePro W9000
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OpenCL-accelerated Adobe Premiere Pro CC in HD and 4K running on a FirePro W7000
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OpenCL-accelerated OPTIS THEIA-RT real-time physics-based ray-tracing running across 6 30"displays using AMD FirePro W9000
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WebGL-based virtual globe rendering by Cesium and OpenCL-accelerated facial tracking with Mixamo Face+
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Gary Demos Tech Talk on Real-Time ACES Decoding and AMD FirePro GPU-Enabled RRT/ODT Processing at 4K
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Video walk-around of the AMD FirePro booth at SIGGRAPH 2013

OpenCL 2.0 to eliminate bottlenecking on the host CPU

Posted by Tony DeYoung on July 22, 2013
OpenCL

Khronos announced the provisional release of OpenCL 2.0. OpenCL provides an open, royalty-free standard mechanism for software to tap into the computational power of graphics chip. AMD has been working with many ISVs to implement OpenCL in their software and take advantage of FirePro Compute + Graphics capabilities. Several DCC partners are showing at SIGGRAPH 2013 including Adobe, Autodesk and Optis.

One of the complexities of using the GPU and OpenCL for general-purpose software is the need to write software that runs on both the GPU and CPU. Programmers have to figure out how to coordinate the GPU and CPU components and to use data in memory. The new OpenCL 2.0 helps solve this by letting programmers share complex data structures in shared virtual memory rather than rely on the slower and more work-intensive method of transferring data from one component to another. OpenCL 2.0 also can schedule new computing tasks using Dynamic Parallelism, rather than waiting for the CPU.

Below is a list of the major enhancements in OpenCL 2.0:

  • Shared Virtual Memory
    Host and device kernels can directly share complex, pointer-containing data structures such as trees and linked lists, providing significant programming flexibility and eliminating costly data transfers between host and devices.
  • Dynamic Parallelism
    Device kernels can enqueue kernels to the same device with no host interaction, enabling flexible work scheduling paradigms and avoiding the need to transfer execution control and data between the device and host, often significantly offloading host processor bottlenecks.
  • Generic Address Space
    Functions can be written without specifying a named address space for arguments, especially useful for those arguments that are declared to be a pointer to a type, eliminating the need for multiple functions to be written for each named address space used in an application.
  • Images
    Improved image support including sRGB images and 3D image writes, the ability for kernels to read from and write to the same image, and the creation of OpenCL images from a mip-mapped or a multi-sampled OpenGL texture for improved OpenGL interop.
  • C11 Atomics
    A subset of C11 atomics and synchronization operations to enable assignments in one work-item to be visible to other work-items in a work-group, across work-groups executing on a device or for sharing data between the OpenCL device and host.
  • Pipes
    Pipes are memory objects that store data organized as a FIFO and OpenCL 2.0 provides built-in functions for kernels to read from or write to a pipe, providing straightforward programming of pipe data structures that can be highly optimized by OpenCL implementers.
  • Android Installable Client Driver Extension
    Enables OpenCL implementations to be discovered and loaded as a shared object on Android systems.
Tags: OpenCL

Attend the HSA Foundation BoF at SIGGRAPH 2013

Posted by Tony DeYoung on July 19, 2013
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Join the HSA Foundation BoF at SIGGRAPH on July 24th at 1pm at the Anaheim Convention Center ( Room 202 B) to hear Phil Rogers, President of the HSA (Heterogeneous System Architecture) Foundation and AMD Fellow, present on the state of the HSA Foundation. Don’t miss out on this opportunity to learn about the HSA Foundation’s work to date in making heterogeneous computing natural, pervasive and fun and participate in a Q&A with foundation members.  For more information, contact admin [at] standards.hsafoundation.com.

Tags: HSA, OpenCL

Autodesk, Adobe, OPTIS, Microsoft, Mixamo, Mitsubishi, OpenCL in AMD FirePro booth at SIGGRAPH 2013

Posted by Tony DeYoung on July 16, 2013
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The AMD FirePro booth #521 at this years SIGGRAPH 2013 is going to be packed with demos this year demonstrating the power of the AMD FirePro W series. Check out the GPU-accelerated demos from software industry leaders as well as new software firms. There are also several cutting edge display and projection hardwares worth checking out.

What to look for at a glance:

  • 6 Sharp 32" 4K Ultra-HD displays driven by a single AMD FirePro W9000 card: 9252 x 4320 resolution = 40 million pixels at 60fps
  • OpenCL real-time 12-bit color processing at 4K running on the first high frame rate 4K DLP projector (Christie D4K2560) driven by a FirePro W9000. Gary Demos will be presenting.
  • Windows 8.1 (Blue) tiled resources using partially resident textures in DirectX 11.2 running on on a Dell T5600 and AMD FirePro W7000
  • AMD Radeon Sky Series for Cloud Gaming
  • OpenCL-accelerated OPTIS THEIA-RT for real-time physics-based ray-tracing running across 6 30"displays using AMD FirePro W9000
  • Mitusbishi 6 46" LCD display wall across using Playout Composer running on a Dell T5600 and AMD FirePro W9000
  • OpenCL-accelerated facial tracking with Mixamo Face+ running on on a Dell T5600 and AMD FirePro W7000
  • WebGL-based virtual globe rendering by Cesium running on a Dell T5600 and AMD FirePro W7000
  • Autodesk 3ds max 2013 running on a Dell T5600 and AMD FirePro W8000
  • OpenCL-accelerated MayaBullet physics simulation plug-in for Autodesk Maya 2013 running on a Dell T5600 and AMD FirePro W8000
  • OpenCL-accelerated Adobe Premiere Pro CC for real-time video production in HD and 4K running on a Dell T5600 and AMD FirePro W7000
  • Enhanced OpenCL and OpenGL support in Adobe PhotoShop CC for 10-bit high dynamic range imagery and accelerated special effects running on a Dell M6700 PremierColor w/ FirePro M6000 Mobility Pro Graphics
  • AMD OpenCL Developer Tools demos running on a Dell T5600 and AMD FirePro W8000


Also be sure to check out the two AMD FirePro tech talks at SIGGRAPH 2013.

  1. Real-Time ACES Decoding and AMD FirePro GPU-Enabled RRT/ODT Processing at 4K
    Tuesday, 23 July | 11:15 am-12:15 pm
  2. FirePro Technologies for Visual Computing
    Wednesday, 24 July | 11:15 am-12:15 pm

New features + performance boosts in Adobe Photoshop CC and Premiere Pro CC using open standards

Posted by Tony DeYoung on May 07, 2013
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AMD and Adobe recently announced expanded OpenCL support for Adobe Premiere Pro CC at NAB 2013, including multi-stream and mixed format 6X accelerated workflows with real-time effects, color grading and finishing with hardware-accelerated rendering to the chosen final destination format.

Premiere Pro CC: Today AMD announced support for additional OpenCL-accelerated features with the announcement of Adobe Premiere Pro CC including OpenCL hardware-powered rendering with Adobe Media Encoder CC for Adobe Premiere Pro CC projects and multi-GPU support. This enables users to queue up multiple Adobe Premiere Pro CC projects to be rendered using all available GPU horsepower in the background. There are now over 40 GPU-accelerated features using OpenCL in Premiere Pro CC.

PhotoShop CC: New and enhanced Adobe Photoshop CC features have also been added to the dozens of existing open hardware accelerated features in Adobe Photoshop CC:

  • Adobe's all-new Smart Sharpen filter leverages OpenCL and AMD graphics technology to sharpen images faster1 while minimizing halo effects on distinct edges and providing precise noise reduction control
  • The enhanced Blur Gallery harnesses the power of OpenCL and AMD graphics technology to deliver mouse-down previews quickly, accurately and with high on-screen resolution of up to a million pixels. High quality instant on-screen and in-context feedback allows artists to work more efficiently without unnecessary disruptions to the creative workflow. Non-destructive hardware-accelerated Blur Gallery effects are applied as Smart Objects to create a desired look for images and even video within Photoshop CC
  • Performance enhancements have also been made to the Liquify effect so that creative professionals can now push, pull, rotate, reflect, pucker, or bloat selected image areas to achieve unique artistic effects with greater speed2 while working with even the largest images

Both Adobe Photoshop CC and Adobe Premiere Pro CC fully support advanced display technologies such as 4K and AMD Eyefinity multi-display technology.

See Press release: AMD Boosts Quality and Performance of New, Enhanced Features of Adobe Photoshop CC and Adobe Premiere Pro CC Through Open Standards.

CPU, GPU or Both? Finding the right multi-processing approach for engineering applications

Posted by Tony DeYoung on April 10, 2013
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Desktop Engineering has published an article on CPU vs GPU computing for engineering and CAD.  The article discusses using the Open Standard OpenCL programming framework, as well as Nvidia’s proprietary Cuda option. OpenCL can be used to give an application access to a GPU for non-graphical computing , such as engineering data analysis or simulation. Importantly offers the ability to use both CPUs and GPUs in combination.

AMD has integrated OpenCL as its programming framework for its FirePro family of GPUs, as well as its CPU and APU offerings. As noted by BSN AMD’s focus on OpenCL puts them in a competitive advantage against Nvidia as many of the compute programs out there tend to run faster on AMD hardware if they are optimized correctly.

 

The OpenCL Revolution:  Impact of AMD FirePro + OpenCL on the speed of 10 software applications

Posted by Tony DeYoung on March 11, 2013

This PDF article on "The OpenCL Revolution" describes how 10 leading DCC, CAD and simulation software applications tap OpenCL running on AMD Firepro GPUs to accelerate their applications and enable new functionality.

The summary takeaways:

  • OpenCL on the GPU speeds up complex tasks
  • OpenCL opens up new ways of working, in some cases cutting computation time form days to minutes
  • OpenCL is hardware-agnostic
  • OpenCL enables write once, run anywhere accelerated code
  • OpenCL cuts development time
  • Mobile developer back OpenCL
  • AMD FirePro GPUs fully support the latest versions of OpenCL and AMD actively works with software developers to enable their applications for OpenCL/GPU acceleration

Some of the leading CAD, DCC and simulation tools currently use OpenCL

Developer Software Key tasks accelerated Speed Boost over CPU
eyeon Fusion Compositing >1,000
OPTIS THEIA-RT Final-quality rendering 50-100
AcceleReyes Jacket Executing MATLAB code 3-100
DEM Solutions EDEM Simulation of particulate materials 5-10
Chaos Group V-Ray Preview rendering 5-10
Autodesk Maya Fluid simulation
Blend Shape deformation
5-10
3-5
Side Effects Software Houdini Fire and smoke simulation 2
Adobe Systems Photoshop
Premiere Pro
Painting and image processing
Video editing and processing
No figures available
No figures available
Blender Foundation Blender Final-quality rendering
Compositing
No figures available
No figures available


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Tags: OpenCL

Vratis and AMD FirePro team collaborate to port Vratis’ SpeedIT technology to OpenCL

Posted by Tony DeYoung on March 04, 2013

Vratis announced a collaboration with the AMD FirePro team to bring OpenCL acceleration to Vratis’ SpeedIT technology for OpenFOAM and physical simulations.
The library can be used in a wide spectrum of domains such as computational fluid dynamics (CFD), electromagnetics, thermodynamics, materials, acoustics, computer vision and graphics, robotics, semiconductor devices and structural engineering.

The implementation of OpenCL support will bring OpenFOAM to the wider range of users and provide the first steps towards acceleration of CFD on OpenCL-enabled devices.

From the press release: “With SpeedIT, Vratis has demonstrated its ability to develop products that are capable of efficiently utilizing the massively parallel compute capability of today’s graphics processors,” said David Cummings, senior director of AMD Professional Graphics. “We want to support their efforts to move their leading-edge SpeedIT product into an OpenCL-based environment so that a much larger user base has access to a tremendous tool for computational fluid dynamic research and simulation.”

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