Entries tagged as: OpenCL

AMD FirePro W Series vs Quadro K Series in battery of real-world benchmarks via CGChannel

Posted by Tony DeYoung on November 11, 2013

CGChannel ran a battery of real-world and synthetic benchmarks comparing AMD FirePro W Series vs Quadro K Series cards. The benchmarks are broken into 3 categories: viewport and display performance FPS when carrying out basic manipulation operations on a 3D model or scene the viewport,  GPU computing and synthetic benchmarks.


The AMD FirePros came out on top more often than Nvidia’s Quadros in viewport display performance, and they are typically less expensive. With GPU computing, the Quadro cards take the lead for applications that require CUDA, and therefore Nvidia hardware. (Note however, for the growing number of applications that already support OpenCL like Premiere Pro, After Effects, SpeedGrade and DaVinci Resolve, this advantage will be reversed as demonstrated by the LuxMark OpenCL benchmark CGChannel results in which all of the AMD cards outperform all of the Nvidia cards, with the exception of the Quadro 6000, which falls in between the FirePro W7000 and W5000).

Notable standout where AMD FirePro cards take the performance lead:

  • 3ds Max 2013
  • Maya 2013
  • Softimage 2013
  • Mudbox 2013
  • Cinema 4D R14
  • Unreal Development Kit using DX11
  • CryEngine 3 using DX11

Notable standouts where Quadro takes the lead:

  • Modo 701
  • V-Ray RT 2.2
  • Blender 2.68

CUDA-only tests:

  • iray
  • Octane Render 1.20


Complimentary Access to APU 13 Keynotes - while supplies lasts

Posted by Tony DeYoung on November 06, 2013

Complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.

AMD FirePro Graphics Track

The AMD FIrePro Graphics track at APU 13 will feature sessions focused on areas of interest to parties developing professional graphics and computing applications as well as techniques for utilizing CPUs and multiple GPUs to get the most out of available graphics and computing power.

Session ID Speaker(s) Organization Title
PG-4032 Duoduo Liao Computing for Geospatial Research Institute GPU-Based Fast Generating Volumetric Models for 3D Printing
This paper proposes an approach to fast converting 3D solid objects into multivalued voxel-based models based on Graphics Processing Unit (GPU) accelerating for 3D printing or any other areas using 3D voxel-based models. In particular, by dynamically applying different transfer functions, any surface-closed geometric object can be voxelized into a solid volumetric representation with any kind of interior materials, such as rainbow, marble, wood, translucent jade, etcThis approach significantly improves the voxelization speed for solid geometric objects in real time. Moreover, with this method, other limitations, such as missing voxels, binary-only voxels, and non-transparency, are avoided as well. Due to slice-independent voxelization processing, parallel computing can be applied to this approach to improve overall performance.
PG-4035 Wociech Tarnawski, Jakub Poâa, Lukasz Miroslaw Vratis Sp. z o.o. Virtual Microscopy in the cloud
Image data generated in microscopy are is hard to maintain due to high number of data formats, various image processing workflows, data storage and complicated and time-consuming post-processing. High content screening and automated image processing is a current trend but the complexity of both technologies prevent non-specialists to use them in their work. High number of parameters to be set, necessity to use different software for different task rises both the work effort and the cost of the overall system. VIRTUM is a image-processing platform that addresses these issues by integrating various technologies in one place and providing the user a web-based access to the system. The images are stored in the cloud and analyzed on specialized hardware equipped in CPU and GPU nodes.
PG-4037 Leonard Hoffnung Siemens PLM Software Fast modal analysis with NX Nastran and GPUs
Industrial finite element analysis of large structures can consume a large amount of hardware resources and run time, particularly in the computation of eigenvalues and eigenvectors (also known as modal analysis). The RDMODES method in NX Nastran speeds up modal computation by a factor of ten or more, while preserving sufficient accuracy for most engineering purposes. We present performance improvements in RDMODES achieved by solving relatively small and dense subproblems on the GPU using the clMAGMA library.
PG-4084 Luis Crivelli Dassault Systemes Simulia Corp Accelerating Abaqus Using AMD GPUs
We present recent work done at SIMULIA to increase the performance of Abaqus by using GPU accelerators. In particular, we discuss the implementation of Abaqus Direct Sparse Solver and analyze the main technical issues relevant to the implementation of Explicit. Our main objective is to reduce the solver time in the context of multiple CPU cores combined with multiple GPUs. We demonstrate the performance gains of Abaqus/Standard for a number of realistic, customer-based, large problems run on last generation CPUs and the benefits obtained when GPUs and CPUs collaborate and complement each other.
Tags: Events, OpenCL

Dynamic simulation in Maya 2014 using Bullet Physics Engine plug-in and AMD FirePro W Series

Posted by Tony DeYoung on October 24, 2013

Video demo of some of the new features of the dynamic simulation capabilities in Autodesk Maya 2014 using the latest Bullet Physics Engine Plug-in running on AMD FirePro.  Easily create and near-real-time view collisions, vortex, explosions, fluids etc.  Dynamic fields in Maya can now be used within the Bullet solver.

AMD FirePro GPU acceleration in Davinci Resolve - 1 for UI, 4 for complex tracking, noise reduction

Posted by Tony DeYoung on October 21, 2013

This video from IBC 2013 describes the AMD FirePro GPU acceleration in Davinci Resolve.  The presenter describes how 1 GPU manages the UI, while 4 additional GPUs make possible real time editing - everything from simple color correction to more complex tracking and noise reduction.

The OpenCL evolution in software and new GPU-savvy features in 3dsMax, Maya and Adobe CC

Posted by Tony DeYoung on October 07, 2013

The bluegfx expo industry day, October 30, 2013 in Londo,  brings together leaders in the Games Development, Film & TV and Design Viz industries to explain and demonstrate the workflows which are giving them their cutting edge.

AMD FirePro’s Rob Jamieson will be speaking and showing a range of new features within the latest updates in Autodesk 3Ds Max and Maya’s Bullet Physics. Autodesk 3Ds Max now has Active Stereo embedded in all viewports exclusively on AMD FirePro cards.. The improved Maya Bullet physics allows 3D creative designers to build large-scale, highly realistic dynamic and kinematic simulations accelerated by OpenCL.He will also demo the real-time effects Adobe Premiere Pro CC and Adobe Photoshop CC enabled by OpenCL and AMD FirePro cards.

Tags: Events, OpenCL

OpenCL Training Courses for AMD APUs and FirePro GPUs from AccelerEyes

Posted by Tony DeYoung on September 26, 2013

AccelerEyes has been working with AMD develop premium OpenCL training courses for AMD APUs and AMD FirePro GPUs. These training courses are the fastest way for developers to become proficient at programming OpenCL for AMD devices.

Upcoming training events in 2013:

  • Oct 9-10, OpenCL Training, Houston, TX
  • Oct 23-24, OpenCL Training, Atlanta, GA
  • Nov 6-7, OpenCL Training, Baltimore/Washington, D.C.
  • Dec 4-5, OpenCL Training, New York, NY

AccelerEyes / AMD OpenCL Training Course Syllabus

  • Day 1: Introduction to OpenCL
    • OpenCL Computing Overview
    • The OpenCL Programming Model
    • Architectures Supported
    • Basic Dataset Mapping Techniques
    • OpenCL Libraries, ArrayFire
    • Asychronos Operation
    • Portability

  • Day 2: OpenCL Optimization
    • OpenCL Architecture: Work Groups, Work-Items, WaveFronts
    • OpenCL Memory Model: Global, Local and Constant Memory
    • OpenCL Command Queues: Asynchronos Launches and Concurrent Execution
    • Advanced Mapping Techniques
    • Architecture Specific Limitations and Optimizations
    • ArrayFire: Lazy Evaluation and Code Vectorization

  • Day 3: Scaling Across Multiple Devices
    • Multi-Device Use Cases
    • Heterogeneous Computing
    • Scaling Across Multiple Devices

  • Day 4: OpenCL Algorithm Problems
    • Reductions
    • Scan Algorithms
    • Sort
    • Convolution
    • Customer-Specific Problem
Tags: Events, OpenCL

Acceleware and AMD FirePro partner on OpenCL Training Course October 22-25

Posted by Tony DeYoung on September 19, 2013

Developed in partnership with AMD , this hands-on four day training OpenCL course will teach you how to write and optimize applications that fully leverage the multi-core processing capabilities of the GPU. It is taught by Acceleware developers who bring real world experience to the class room.

When: October, 22-25, 2013
Where: Houston, TX, USA

Space is limited. This course is currently 50% sold.

Attendees will benefit from:

  • Hands-on exercises and progressive lectures
  • Individual laptops equipped with AMD Fusion APU for student use
  • Small class sizes to maximize learning
  • New: 90 days post training support

4 Day Course Syllabus

  • Day 1: Introduction to GPU Programming and GPU Architectures
    • Overview of GPU Computing
    • OpenCL Software
    • Data-Parallel Architectures and the OpenCL Programming Model
    • The OpenCL Memory Model & Work-item Cooperation
    • Hands-on-Exercises: Buffer Allocation and Buffer Transfers, Simple Kernels and Local and Constant Memory
  • Day 2: Advanced GPU Programming and Debugging
    • Task Concurrency and Synchronization
    • Images and Graphics Interoperability
    • Debugging GPU Programs and Numerical Accuracy
    • Hands-on-Exercises: Asynchronous Operations, Images and Graphics Interoperability and Debugging
  • Day 3: Introduction to Optimizations
    • Latency and the Execution Model
    • Arithmetic Optimizations
    • Memory Optimizations
    • Hands-on-Exercises: Arithmetic Optimizations and Correcting memory access pattern transfers and local memory bank conflicts
  • Day 4: Advanced Optimizations and Profiling
    • Profiling applications
    • Case Study – 3D Convolution or Other Case Study
    • Multiple GPUs, Cluster of GPUs
    • Hands-on-Exercises: Using the Stream Profiler to optimize a kernel and 3D Convolution – Putting it all together
Tags: OpenCL

Adobe Premiere Pro, SpeedGrade and Media Encoder get more OpenCL / AMD FirePro love

Posted by Tony DeYoung on September 12, 2013

AMD and Adobe today announced  enhanced OpenCL acceleration for Adobe Premiere Pro CC, SpeedGrade CC, and Media Encoder CC.

There is a pretty good blog on the topic AMD and Adobe Collaboration Brings Groundbreaking New OpenCL-Accelerated Features to Adobe Creative Cloud.

But here is the summary: by working with the AMD FirePro ISV team Adobe and AMD have enabled:

Advanced features in Adobe Premiere Pro CC:
OpenCL-enabled acceleration yields a smoother, more fluid experience when using the new professional features in Adobe Premiere Pro CC. OpenCL makes it possible to balance the tasks between CPUs and GPUs for optimal performance.

Streamlined workflow with Adobe SpeedGrade CC:
The new Direct Link Color Pipeline in SpeedGrade enables users to open Adobe Premiere Pro CC projects directly in SpeedGrade to do color grading and then go directly back to Adobe Premiere Pro CC for additional edits. With the ability to also playback and execute enhancements on all OpenCL-accelerated edits and effects, this streamlined workflow eliminates time-consuming intermediary steps of rendering out the Adobe Premiere Pro project and then importing the flattened file. The new Lumetri deep color engine is now optimized using OpenCL acceleration to support real-time performance within SpeedGrade.

Expanded Adobe Media Encoder CC functionality:
Now Adobe Media Encoder CC can provide users with a more streamlined workflow by directly opening Premiere Pro projects. OpenCL enables Adobe Media Encoder CC users to now leverage the Mercury Playback Engine, independent of Adobe Premiere Pro CC, and take advantage of AMD GPU acceleration to reduce CPU demand and enable faster transcoding for all of their media conversion needs. This is further enhanced by the ability to apply effects, including color grading, from within Adobe Media Encoder CC rather than having to go to Adobe Premiere Pro.

See Adobe and AMD at IBC 2013
Both AMD (Stand 7.H35) and Adobe (Stand 7.G27) will showcase the complete range of OpenCL accelerated and enhanced video workflows at the IBC 2013 Exhibition, September 13-17 at the RAI Amsterdam.

AMD FirePro at IBC 2013 demoing 4K workflows using Davinci Resolve, Premiere Pro, Maya, 3ds Max, AJA

Posted by Tony DeYoung on August 27, 2013

At this year’s IBC show ( 9/13 - 9/17/2013), AMD FirePro and Dell will be showing a range of 4K UltraHD video editing and 3D content creations workflows, OpenCL and SDI support using AMD FirePro graphics.

Stop by the AMD Booth, Hall 7, booth #H35 to see:

  • Color correction in Blackmagic Davinci Resolve 10
  • 4K color calibration, 2D / 3D video effects and post production using OpenCL in Adobe Premiere Pro CC
  • Integrated stereo camera within Autodesk 3ds Max with support for Active Stereo viewing on AMD FirePro cards
  • OpenCL-accelerated Bullet Physics extension for Autodesk Maya 2014
  • AJA Video Systems 4k video ingest using AMD FirePro W series SDI graphic with Direct DMA

More details on the AMD FirePro IBC 2013 page.


Adobe Premiere Pro using multi-display and mult-GPU setup for 4K video editing in real-time

Posted by Tony DeYoung on July 30, 2013

Dave Helmly from Adobe was at the AMD FirePro booth at SIGGRAPH 2013 to show OpenCL acceleration in Premiere Pro across multiple displays, multiple GPUs and 4K displays. Pro Video Coalition captured a video of this demo.

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