In August I had written about the demo in the AMD Theater at SIGGRAPH by Optis showing their new OpenCL-accelerated THEIA RT Suite for real-time interaction with physics-based rendered virtual prototypes.
This new video from Optis (be prepared to mute the audio music track) shows more on THEIA RT and their SIGGRAPH presence. Where it gets interesting is about 27 sec in when you see the motion controlled interaction with the OpenCL-rendered car image on that huge 4k monitor (driven by a single FirePro V7900 using Eyefinity).
This demo at the AMD Theater by Optis shows their new OpenCL-accelerated THEIA RT Suite for real-time interaction with physics-based rendered virtual prototypes. The demo shows a Bentley car model created from six views folded into a box, with stitched edges to become a fully interactive environment. It is running across 3 displays using Eyefinity driven by a single FirePro V7900.
Why is this incredible (aside from being cool)? It gives engineers and designers instant feedback and decision making power, allowing real time previews of complex ergonomic issues such as sun glare, disturbing reflections and areas of poor visibility. This is particularly useful for automotive and aerospace human machine interface design and optimization.
The audio in this demo is a bit difficult to hear, but cleans up near the end.
This demo at the AMD Theaterof eyeon Fusion shows node-based compositing using scenes from Roland Emmerich’s upcoming film “Anonymous”. The demo is running across 3 displays all driven by a single AMD FirePro V7900. Jeff Krebs, director of sales at eyeon is the presenter.
Fusion now supports OpenCL and eyeon reports improvements as much as 1000% on some of the most processor intensive tools in Fusion (e.g. Defocus, Noise generators). Developers can insert OpenCL code directly into Fuse tools to create your own GPU-accelerated tools.
This demo at the AMD Theater of Maya Entertainment Creation Suite in Viewport 2.0 uses an AMD FirePro V7900 driving 3 displays to demonstrate character development. The Eyefinity workflow demo is presented by Lee Fraser, application engineer from Autodesk.
Photos of several of the winners (FirePro V5900 prize) from 4 of the hands-on “Fire Drill” competitions at AMD Experience Zone at SIGGRAPH 2011. The speed modeling competition hosted by Luxology Modo and CGW has contestants building space ships, creatures and model cars using 3ds Max, Maya or Modo. Each contestant is running on an HP Z workstation with three ZR displays powered by Eyefinity and a single AMD FirePro V7900.
As part of the Experience Zone at SIGGRAPH 2011, the “Fire Drill” speed modeling competition with Luxology Modo has contestants building space ships. Each contestant is running on HP Z workstations featuring three ZR displays powered by a AMD FirePro V7900.
Brief interview with Alexis Mather of AMD after he did his SIGGRAPH 2011 tech talk on video processing with AMD FirePro GPUs. This talk reviews the types of processing and rendering that the GPU excels at and illuminates some of the emerging trends for tightening GPU integration into broadcast and post-production workflows.
The show floor opens today at SIGGRAPH 2011 in Vancouver BC. Check out AMD’s booth #631 where you can see the latest in FirePro GPU technology, digital art-making toolsets and digital media workflows. I’m not able to attend this year but I have several friends who will be sending me photos and videos.
AMD Experience Zone - Hands-on training using FirePro graphics on HP Z workstations with 3 displays
Hands-on training sessions including Autodesk 3ds Max workflow; configuring an AMD Eyefinity technology multi-display system; and modo by Luxology workflow. Each station will be equipped with HP Z workstations featuring three ZR displays and powered by AMD FirePro professional graphics. You can even put your design skills to task by signing up for one of the AMD FirePro “FireDrill” speed modeling contests. Download the AMD Experience Zone schedule
AMD Theatre - Presentations
Presentations from leading application software developers including Entertainment Autodesk Creation Suite using Eyefinity technology workflows, eyeon Fusion OpenCL demo, Vray 2.0 OpenCL demo, modo demo, Autodesk Skyline tech preview and Optis VR Lab demo. Seating is on a first-come basis with a chance to win an AMD FirePro V5900 professional graphics cards. Download the AMD Theatre schedule.
At SIGGRAPH 2011, AMD and Autodesk announced that Autodesk Maya 2012 will incorporate the new open-source Bullet Physics plug-in, based on OpenCL. The Bullet Physics plug-in will open up the Maya 2012 software to more FirePro graphics hardware options, enable more realistic visuals and amazing special effects for innovative games and movies, and importantly introduce OpenCL programming interfaces into the Autodesk software line. This Advantage Pack update for Maya is due to ship in September.
AMD and Autodesk first publicly demonstrated the Bullet Physics plug-in technology at the Game Developers Conference earlier this year. The open source AMD Bullet Physics engine, engineered to handle large-scale, highly realistic dynamic simulations - featuring discrete and continuous 3D collision detection, and enabling the simulation of both soft and rigid bodies in a single system while using a rich set of constraints. At SIGGRAPH, there will be demonstrations running on systems powered by the latest AMD professional graphics products.
To quote a comment by Sandeep Gupte, GM for Professional Graphics at AMD “OpenCL has really come of age as a critical tool to facilitate development of powerful software… and simplify programming and remove barriers caused by proprietary technologies, which can restrict a developer’s creativity.”
OPTIS will showcase THEIA RT, the world’s first truly physically correct real time renderer at SIGGRAPH 2011, Booth #925. Based on OpenCL using AMD FirePro professional graphics cards, THEIA RT delivers true real time interaction, even on multiple screen systems and in virtual reality centers. Simply drag and drop physically correct materials and light sources to achieve immediate photorealistic representation creating time to consider multiple design variants in any environment, within any lighting scenario, day or night, all in real time.
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