Clarification on SolidWorks 2012 and GPU hardware acceleration
I read SolidSmack’s blog post about SolidWorks 2012 using the GPU for acceleration. The blog only talks about the Quadro 2000 and 4000.
So I just wanted to clarify what SolidWorks 2012 accelerates using the GPU (FirePro V5900 / V7900 or Quadro 2000 / 4000) and its support for multiple displays:
- SolidWorks 2012 uses GPU hardware acceleration of OpenGL for Ambient Occlusion in RealView (Ambient occlusion is a global lighting method that adds realism to models by controlling the attenuation of ambient light due to occluded areas.)
- SolidWorks 2012 can now support dual display systems on Nvidia cards, but also use 3 or more displays using Eyefinity on FirePro cards.
- PhotoView does not benefit from GPU acceleration. Two options for rendering that are integrated tightly with SolidWorks 2012: Bunkspeed which is Nvida Cuda only. But even more interesting is platform-agnostic, OpenCL-accelerated OPTIS THEIA RT which is truly real-time.


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