Commenting on: AMD and Pixelux to work together on OpenCL acceleration for Digital Molecular Matter engine
Pixelux’s Digital Molecular Matter engine is used to simulate real-world materials in real-time 3D applications. Unlike rigid body physics systems, the DMM engine models the stress within objects, allowing deformation and fracture to occur naturally with all the subtle details the eye expects in physically simulated scenes. For example, tag something as being made out of wood, and it will bend, splinter and snap like real wood. Tag it as glass and it’ll shatter into tiny bits. Tag it as stone…, etc. Importantly, because everything is…
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