Commenting on: OpenGL 3.2 steps up to the plate

Posted by Nick Haemel on August 24, 2009

OpenGL 3Recently at SIGGRAPH 2009, Khronos and the ARB announced OpenGL 3.2 and GLSL 1.50. We have continued to increment 3D graphics capability on a 6 month schedule. OpenGL 3.2 adds a few larger pieces of functionality along with many smaller tweaks, while still being compatible with most modern installed GPUs. If you have a 1 or 2 year old GPU, chances are a driver update will bring you OpenGL 3.2.
 
The first major landmark in OpenGL 3.2 is geometry shader support. This long awaited shader pipeline…

(0) Comments | Permalink

Add your comment

Note: All comments are moderated for spambots so there will be a posting delay.
Your email address will not be published.

Anti Spam: Please enter the word you see in the image below:



Close