Commenting on: OpenGL 3 - what types of changes to expect from your favorite 3D applications
Now that OpenGL 3.0 is well on its way to a desktop nearby, you may be curious about what types of changes to expect from your favorite 3D applications. There are two main categories of improvements for OpenGL 3.0, changes that introduce new tools and changes that allow for performance enhancements. Well, let’s take a look!
FBOs
First, a new buffer binding mechanism called FBOs (Frame Buffer Objects) allow an OpenGL app to do comprehensive, fast and efficient off-screen rendering without creating a new context. Additionally, these FBOs can have…
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By foo on 2009-02-19
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