Commenting on: Tessellation: Enhance your geometry!

Posted by Nick Haemel on June 18, 2009

As GPUs become more powerful, we see many new applications of how they can be used as general compute devices often rivaling and surpassing the CPU. But at the same time, modern GPUs are augmented with tools and features that assist general computation. These new features add high performance paths that enhance graphics rendering capabilities. One such addition is GPU tessellation.

Tessellation in its most pure definition is the tiling of a plane or surface by smaller sub surfaces. On the GPU this translates into breaking geometry into smaller, more detailed pieces.  ATI has previously done…

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