Commenting on: So what are the new functions in OpenGL 3.0 you may ask?

Posted by Tony DeYoung on November 22, 2008

OpenGL 3.0 increase the overall required set of functionality for any product advertising support for this latest spec revision. For instance:

  • There is an improved mechanism to manage vertex buffer memory which enables applications to avoid costly back and forth through the PCIe bus, or to serialize CPU and GPU processing.
  • Offscreen rendering capability is now a first class citizen, with an efficient mechanism to copy surfaces and use multi-sampled buffers, which should make rendering to shadow maps much more efficient.
  • One of the key new feature is the support for the shader model available on all…

Tags: 3D, General, OpenGL
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