FirePro OpenGL Developer Tools for tessellation and 10-bit component surfaces

Posted by Tony DeYoung on March 20, 2009

AMD has released Workstation developer tools including OpenGL tessellation example source code for the AMD_vertex_shader_tessellator extension as well as sample OpenGL source code that illustrates how to create and display 10-bit per component surfaces. This code is specifically intended for developers building products targeting professional users of FirePro workstation cards.  AMD has also released the AMD Display Library SDK for Windows and Linux that provides access graphics hardware information on FirePro and Radeon products.

Tags: 3D, Developers

Comments

There are no comments for this entry yet.


Add your comment

Note: All comments are moderated for spambots so there will be a posting delay.
Your email address will not be published.

Anti Spam: Please enter the word you see in the image below:



Close