MachStudio Pro real-time lighting, tessellation and rendering on a FirePro V8750 - SIGGRAPH 2009
I have a second, more complete video demo of MachStudio Pro from SIGGRAPH 2009 at the AMD booth. This demo runs through manipulating the ambient occlusion, HDR environment lights, point lights, (her eyes glow) & projected lights (amazing to watch moving these in real-time and watching the shadow), shader manipulation and displacement maps using hardware tessellation in a complex animation scene.
These are not pre-baked passes. Everything happens in real-time, on-the-fly in MachStudio Pro using the FirePro V8750 GPU and the built-in hardware tesselation.
Also one big point to make - this is not just faster final rendering. Faster final rendering doesn’t really address the issue of the 3D creative lighting and rendering workflow being a linear process. As a lighter or TD, you would still have to go through a multi-step process where creative flow is broken down into set-up time, render time and review time.
With MachStudio Pro, the workflow is changed into a non-linear one where you see the full render quality as you manipulate lights, shadows, fog, depth of field, ambient occlusion, etc. The creative component is one and the same as the rendering and review component. As you add a light, and adjust it, you see the shadows, glows, reflections, etc, as you are working, exactly as it will appear in a final render. When you scrub the timeline and watch your camera moves, you can adjust lighting and effects without having to re-render.
It is a complete change in the creative workflow. This is why everyone who sees this product gets so excited and why there really is nothing else like it (at Siggraph or in the market).
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